Fund a video game dream in Porto without equity

Many people think the only way to raise money is to sell part of what they build or to borrow. On cohero, backings are gifts. You keep full ownership of your video game dream and everything it becomes.

A video game needs a playable core before a larger world makes sense. Structure funding around a small gameplay slice, production assets and testing that shows what is actually playable.

  1. 01

    Gifts, not investments

    A backing is a voluntary gift towards a goal. Nothing is sold, no ownership changes hands and no return is promised. Backers support a person; you keep control.

  2. 02

    Why milestones still matter

    Without contracts, Backers rely on transparency. You post proof for each milestone so they can review your progress and choose to support your dream directly with confidence.

  3. 03

    What you owe Backers

    Honesty: a true story, proof for each milestone and updates in chat. Not profits or repayment. Because Backers can pay milestone by milestone, they only send further support as you prove progress.

How Backers are protected

14-day review per milestone

When proof is posted, each Backer has 14 days to review the proof, ask for more info, and decide whether to keep supporting your next milestone.

0% commission — direct gifts, nothing taken

Backers pay exactly what they choose directly through your payment methods. cohero takes 0% commission on backings, so you keep what is sent. Any refunds or disputes are handled directly between you, the Backer and your payment provider.

Gifts, not shares

Backings are gifts. No shares, equity, interest or repayment, and Dreamers keep full ownership. Nothing on cohero is an investment or a loan.

Example milestone plan

An example plan for a video game dream with a goal of €31,000. Backers pay you directly, funding the goal all at once or milestone by milestone as you post proof for each step.

  1. Milestone 1

    €4,650 · 15%

    Prototype the core loop

    Post gameplay footage from a small playable prototype, control notes and a scoped list of mechanics for the first version.

  2. Milestone 2

    €12,400 · 40%

    Build the playable slice

    Share a continuous playthrough of the main level, an asset progress sheet and evidence of completed gameplay systems.

  3. Milestone 3

    €7,750 · 25%

    Expand and test content

    Upload new level footage, anonymised playtest notes and a bug summary showing fixes to progression and performance.

  4. Milestone 4

    €6,200 · 20%

    Package the game build

    Post a release candidate walkthrough, settings and save tests, and setup instructions for the intended play platform.

Budget example

A typical cost split for a video game dream in Porto, shown in EUR. Backers pay you directly using your accepted payment methods.

Example goal

€31,000

  • Programming and game systems€17,050 · 55%
  • Art animation and audio€6,200 · 20%
  • Playtesting and compatibility checks€3,100 · 10%
  • Distribution and support reserve€4,650 · 15%

What you receive

Backers give
€31,000
0% platform commission
−€4,650
You receive
€26,350

Risks to plan for

  • R1

    Content outgrows the team

    More levels and characters can multiply art and coding work. Fix the playable slice scope first and price additional content only after its production effort is visible.

  • R2

    Core play feels unclear

    A working mechanic may still confuse new players. Schedule outside playtests before expanding levels and budget time to revise controls, feedback and the opening tutorial.

  • R3

    Performance falls late

    New assets can make later levels run worse than the prototype. Set test targets early and check representative scenes before spending the final stage on packaging.

Questions and answers

Should my first milestone be a trailer or a playable prototype?

A prototype is stronger evidence of the core mechanics than an edited trailer alone. Share direct gameplay footage and explain what is playable, what is temporary and which systems the next milestone will add.

Does backing a game mean receiving a copy at launch?

A cohero backing is a gift rather than a game purchase. Keep funding milestones focused on development proof, and do not present access keys, sales success or a launch date as something the backing guarantees.

Do I have to pay Backers back?

No. Backers send gifts directly to your own payment account. cohero never holds funds or reverses payments; any dispute or refund request is handled between you and the Backer through your payment provider.

Ready when you are

Sign in or create an account to publish a dream or back the ones you believe in.

Sign in / Create account

More video game guides

Video game dreams in other cities

Other tech dreams