What does a video game dream cost in Austin?

A clear budget is the fastest way to earn a Backer's trust. It shows you know what your video game dream costs and that every amount has a purpose. Start from the example and replace it with real quotes.

A video game needs a playable core before a larger world makes sense. Structure funding around a small gameplay slice, production assets and testing that shows what is actually playable.

Budget example

A typical cost split for a video game dream in Austin, shown in USD. Backers pay you directly using your accepted payment methods.

Example goal

$35,000

  • Programming and game systems$19,250 · 55%
  • Art animation and audio$7,000 · 20%
  • Playtesting and compatibility checks$3,500 · 10%
  • Distribution and support reserve$5,250 · 15%

What you receive

Backers give
$35,000
0% platform commission
−$5,250
You receive
$29,750
  1. 01

    Price from quotes, not hopes

    Get at least two quotes for every large cost and note what is included. Backers rarely mind a high goal; they mind a goal that looks invented.

  2. 02

    Plan for what you receive

    cohero takes 0% commission on backings, so you receive what Backers send directly through your payment methods. Set the goal so that amount covers your real costs.

  3. 03

    Add a small buffer

    Prices move. A buffer of five to ten percent in your last milestone covers surprises without making the goal look padded. Say so openly in your story.

Example milestone plan

An example plan for a video game dream with a goal of $35,000. Backers pay you directly, funding the goal all at once or milestone by milestone as you post proof for each step.

  1. Milestone 1

    $5,250 · 15%

    Prototype the core loop

    Post gameplay footage from a small playable prototype, control notes and a scoped list of mechanics for the first version.

  2. Milestone 2

    $14,000 · 40%

    Build the playable slice

    Share a continuous playthrough of the main level, an asset progress sheet and evidence of completed gameplay systems.

  3. Milestone 3

    $8,750 · 25%

    Expand and test content

    Upload new level footage, anonymised playtest notes and a bug summary showing fixes to progression and performance.

  4. Milestone 4

    $7,000 · 20%

    Package the game build

    Post a release candidate walkthrough, settings and save tests, and setup instructions for the intended play platform.

Risks to plan for

  • R1

    Content outgrows the team

    More levels and characters can multiply art and coding work. Fix the playable slice scope first and price additional content only after its production effort is visible.

  • R2

    Core play feels unclear

    A working mechanic may still confuse new players. Schedule outside playtests before expanding levels and budget time to revise controls, feedback and the opening tutorial.

  • R3

    Performance falls late

    New assets can make later levels run worse than the prototype. Set test targets early and check representative scenes before spending the final stage on packaging.

How Backers are protected

14-day review per milestone

When proof is posted, each Backer has 14 days to review the proof, ask for more info, and decide whether to keep supporting your next milestone.

0% commission — direct gifts, nothing taken

Backers pay exactly what they choose directly through your payment methods. cohero takes 0% commission on backings, so you keep what is sent. Any refunds or disputes are handled directly between you, the Backer and your payment provider.

Gifts, not shares

Backings are gifts. No shares, equity, interest or repayment, and Dreamers keep full ownership. Nothing on cohero is an investment or a loan.

Questions and answers

Does cohero take a commission on backings?

No. cohero charges 0% commission on backings. Backers pay you directly to your chosen payment method, so towards your goal of $35,000, you receive the full amount confirmed by you without platform deductions.

Should my first milestone be a trailer or a playable prototype?

A prototype is stronger evidence of the core mechanics than an edited trailer alone. Share direct gameplay footage and explain what is playable, what is temporary and which systems the next milestone will add.

Does backing a game mean receiving a copy at launch?

A cohero backing is a gift rather than a game purchase. Keep funding milestones focused on development proof, and do not present access keys, sales success or a launch date as something the backing guarantees.

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